On this page, we will upload the active build for the course Web-Engineering of Hochschule Bonn-Rhein-Sieg winter term 22/23.

The project is supposed to use WebXR to provide an interactive multiplayer experience. We are trying to create an asymmetrical VR vs. regular PC Players brawling type of game.

The project is now turned in. It is still buggy and the networking is not smooth, but it presents the required core principles and requirements.

LIVE FOR TWO DAY ONLY FOR THE PRESENTATION.

LIST OF 3RD PARTY ASSETS USED:


## Unity Asset Store Packages used
- https://assetstore.unity.com/packages/2d/gui/dark-theme-ui-199010#reviews
- https://assetstore.unity.com/packages/2d/fonts/fatality-fps-gaming-font-216954
- https://assetstore.unity.com/packages/tools/utilities/webgl-optimizer-230446
- https://assetstore.unity.com/packages/2d/textures-materials/sky/free-stylized-skybox-212257
- https://assetstore.unity.com/packages/vfx/shaders/ultra-skybox-fog-115414
- https://assetstore.unity.com/packages/2d/textures-materials/toon-muzzleflash-pack-56572
## External Code Assets used
- https://github.com/De-Panther/unity-webxr-export for WebXR in Unity
- https://github.com/danilofaugusto/WebXR-Slap-a-Cube-Tutorial used this as base project to get WebXR working
  
## External Art Assets used
### Textures
- https://www.flaticon.com/free-icon/spinner_7021250?term=loading&page=1&position=28&page=1&position=28&related_id=7021250&origin=tag
- https://opengameart.org/content/64-crosshairs-pack-split
- https://www.vecteezy.com/photo/4918564-dark-blue-nebula-sparkle-purple-star-universe-in-outer-space-horizontal-galaxy-on-space
- https://www.flaticon.com/free-icon/bullets_9921467?term=ammunition&page=1&position=3&origin=search&related_id=9921467
- https://tools.wwwtyro.net/space-3d/index.html#animationSpeed=0&fov=78.87899436668226&nebulae=true&pointStars=true&resolution=1024&seed=b8hmokrez9s&stars=true&sun=false
### Character Mesh
- https://www.mixamo.com/ -> Y-Bot and X-Bot, plus Gun Holding Run, Idle and Jump Animation
### Jetpack Model
- https://sketchfab.com/3d-models/mandalorian-jetpack-fortnite-25d6c237c86941e1abadf3e58dc61099#download
### Gun Models
- Copyright/Attribution Notice:   Gun models By TastyTony (https://sketchfab.com/TastyTony) and Pichuliru (https://www.patreon.com/Pichuliru) licensed under CC Attribution 4.0
### Parachute Model
- "Parachute" (https://skfb.ly/6DCWF) by m4dg4m3r is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
### Sound
- https://freesound.org/people/seanmorrissey96/sounds/509438/
- https://freesound.org/people/CosmicEmbers/sounds/387484/
- https://opengameart.org/content/gun-reload-sounds
- https://www.zapsplat.com/music/metal-fuel-canister-jerrycan-with-petrol-inside-pick-up-from-concrete-surface-1/
### Other
- Crate & Barrel: https://opengameart.org/content/crate-barrel-bundle
- Rocks: https://opengameart.org/content/handpainted-style-rocks
- Ground Textures: https://opengameart.org/content/handpainted-rock-textures
## Tools used
- https://playfab.com/ for storing persistent User Data
- https://aws.amazon.com/de/ AWS S3 Bucket for storing built Addressable Packages
- https://doc.photonengine.com/en-us/fusion/current/getting-started/fusion-intro Photon Fusion for in-game Networking
# Tutorials used
- https://www.youtube.com/watch?v=P1TnQ--IUFw
- https://www.youtube.com/watch?v=MYOjQICbd8I